Here are the best free Racing Games APK for Android to download directly from APK4Now (Apks files) with direct links, or Install from google play. 'Racing in Car 2' might be the game you are looking for. You drive your car in cockpit view through the endless traffic and realistic environment. Go as fast as possible, overtake traffic cars, earn coins and buy new cars. Eventually, become the king of the global leaderboards. Features - Easy to learn and drive - 3D realistic cockpit view.
Blur game PC Download is the best game to play for all the car racing lovers with all the exciting and next-level features that will enhance your user experience the most. Being a professional racer in download blur game for PC will not only take you to exciting and dreamy racing roads but also will let you get into the character of a skilled driver to get the maximum out of blur game download for PC.
Knockdown your opponents and let yourself get a treat in the form of rewards from blur game for PC. The ultimate ending is not designed same for the everyone as you can change it the way you wanted to and also it depends on your skills. The numberless luxury and exotic cars would add more fuel to it and will let you have the next level experience of racing tracks against your opponents in blur download PC.
Unlike other games of the same genre, you will not only get a chance to modify your cars in blur PC game download but also will be able to modify your engines as well. engines as well.
For more exciting details let’s move towards the worth enjoying features of blur PC download.
Features of blur for PC
Contents
- 2 System requirements for blur racing game PC
- You don’t have to deal with the typical racing tracks in-game for pc 2010 free download, because the night mode of the racing track will take you to another world to have the unique experience.
- You are free to modify your cars to use in download blur pc game setup and also can easily customize the car engines as well which is not so common in the games of the same genre.
- The guidance maps of blur pc will let you have the most alluring street-view so you could make it possible to your target. The guidance maps of blur pc will let you have the most alluring street-view so you could make it possible to your target.
- The color light will add more fun to your gaming experience in blur pc and will compel you to show more passion towards it.
- The sound effects are not the same for every race or for every car but customized and unique cars sound effects will make your experience better than anything.
- The perfect blend of graphical representation and sound effects will keep you engaged for long hours.
- You can also knock down your opponent by hitting their cars but make sure you don’t get out of the track because it will not be beneficial for you as well if you are intended to hit the finish line as a winner.
- You can not only take a look at all the cars that are in front of you but also the back-mirror view will let you take on the spot action to stay ahead from those who are trying to overtake you.
- The locations of the racing track will vary from mission to mission so you don’t get bored of the same tracks.
System requirements for blur racing game PC
Minimum
- CPU: Intel(R) Pentium(R) D Dual Core 3.4 GHz or AMD Athlon(TM) 64 x2 3800+
- RAM: 1 GB RAM for Windows XP, 2 GB RAM for Winodws Vista/7
- OS: Microsoft(R) Windows(R) XP / Vista(R) / 7
- VIDEO CARD: 3D hardware accelerator card required – 100% DirectX(R) 9.0c-compliant 256 MB video card and drivers (NVIDIA(R) GeForce(R) 6600 GT 256 MB RAM and better chipsets / ATI Radeon(TM) 1600XT 256 MB RAM and better chipsets)
- TOTAL VIDEO RAM: 256 MB
- HARDWARE T&L: Yes
- PIXEL SHADER: 3.0
- VERTEX SHADER: 3.0
- DIRECTX VERSION: DirectX(R) 9.0c (Included)
- SOUND CARD: Yes
- FREE DISK SPACE: 14 GB of free hard drive space
- DVD-ROM: 100% Windows – compatible 6x speed DVD-ROM drive (600 K/sec sustained transfer rate) and drivers
Recommended
- CPU: Intel Core 2 Duo E4300 or AMD Athlon 64 FX-60 or higher processor
- VIDEO CARD: 3D hardware accelerator card required – 100% DirectX(R) 9.0c-compliant 256 MB video card and drivers (NVIDIA GeForce 7800GT 256 MB RAM and better chipsets or ATI Radeon 1800XT 256 MB RAM with Shader 3.0 capabilities and better chipsets)
- TOTAL VIDEO RAM: 256 MB
- HARDWARE T&L: Yes
- PIXEL SHADER: 3.0
- VERTEX SHADER: 3.0
- DIRECTX VERSION: DirectX(R) 9.0c (Included)
- SOUND CARD: Yes
- FREE DISK SPACE: 14 GB of free hard drive space
- DVD-ROM: 100% Windows – compatible 6x speed DVD-ROM drive (600 K/sec sustained transfer rate) and drivers
How to download blur setup.exe?
- Click on the downloading link of the blur pc game and download the zip file.
- Now use WinRAR or any other software to unzip the downloaded file of blur pc game download setup.
- Now extract the files in your desired destination and start installing the setup.
- Once the installation is done, you can create a desktop shortcut icon for the quick launch.
- Enjoy your game and have fun.
1 Mb Games
Conclusion
Having fun on racing tracks virtually could be the best thing to encounter. You can have now download blur games for pc and can get the better exposure of fun world on the biggest screen. All the details and downloading method has been mentioned in the above post. For more details or queries, you can comment down below.
FAQ’s (Frequently Asked Questions)
How do I download blur to my computer?
The downloading method is given in the above article, you can check it to get the detailed method.
Is the blur game free?
Yes, you don’t have to pay even a single penny to enjoy the ultimate fun on blur for pc.
Can I download blur game for pc?
20 Mb Game Download
Ap attack speed bard. Yes, you can download it for your pc if your pc meets the above-mentioned system requirements.
I've been a fan of the first The Need For Speed game for considerably longer than most. How so? I'll tell you was one of the eight stupid people who shelled out % for a 3D0 console in 1994. Prat? W Yes, I know. And I continue to be a W prat, because I now own a Saturn 1 rather than a PlayStation.
But that's a different story, so back to The Need For Speed, and just for thosewho never even got to see the original game (even on the pc), maybe a brief outline would be in order..Six tracks: The Need For Speed contained six tracks, which doesn't sound like a particularly big deal until I tell you that three of these weren't 'closed circuits', but were in fact proper open roads. Eight vehicles: Or eight 'flash motors', of which could be bought - if rich enough - from real-life car showrooms: a Porsche 911, for example: a Ferrari something-or-other; a Lamborghini Diablo: and so on. All the cars, incidentally (or so they said), handled in a realistic manner. I can'tvouch for that, but I can add that they certainly differed greatly from one to another. (My fave was the Porsche, 'cos the back end was twitchy.)Traffic: The selling point! Two way traffic! Cars to overtake on a blindcorner at isomph, and, more importantly, oncoming cars to smash into on that same blind corner. Some of the crashes were stunning, and there was a comprehensive replay mode.Filth: Overtake a cop car at over ssmph and a car chase ensued, with you, obviously, as the chasee.More: And there was more, but I want to end this paragraph and tell you what was crap about the game. Cue the next paragraph..
The next paragraph..
Crap things about The Need For Speed..Okay, due to the design of the game engine the roads could only be viewed from one direction. It was possible to drive Cthe wrong way', but in doing so you could only access the exterior car view, meaning you were constantly driving towards yourself, your joystick, and your monitor screen, with not a clue as to what bend or road vehicle was coming up next. Poo!
Another slightly crap thing about the game engine was that it tended, occasionally, to give you that Cstreamed straight from cd' feeling. You know? Like when you're confined to a small lateral area, and the scenery is being shoved at you?
Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant. The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them (just like real-life ones do, ho ho). Oh, and the coppers weren't overly bright either.. but then again you could call that realism, I suppose. And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'. They'd block and they'd shunt, but you tended to know where and when to expect this behaviour.
Er, but apart from that little lot, the original The Need For Speed was (and still is) one of the best car games about, so one can only assume the sequel will be /naff American accent) Cawesome, and will kick ass'.
So what's the score?
I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words. No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track. So, an all-new game engine then, I bet. Let me just check the press release for details. (Reads for five minutes.) Yes, I was right, it's an all-new rendering engine. I'll paraphrase some of the other just-gleaned nuggets of info before I forget them. Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects. Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed (what with the proper 360 degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs).
But what about the actual track visuals? Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal (or naff - time will tell). No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses. In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track. (If England's in there, I bet you a zillion pounds that Big Ben will feature.)
What about the cars?
The original The Need For Speed had the Road & Track licence. Road & Track have now been ditched in favour of real car manufacturers in an effort to get closer to the engineers and what have you: more feedback, more realism. And the cars themselves? Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars. If you want a list, then here it is: the McLaren Fl, the Lotus Esprit v8, the Ital Design Cala, the Ford GT90, the Lotus gti, the Ford Indigo, the Isdera Commendatore 1121 and the Jaguar XJ220.
If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now.