1. Description: The European Loco and Asset Pack is aimed at users creating and using independently developed content for Train Simulator. If you install a route created by an external (third party) developer, they may specify that you require this asset pack in order to use their product.
  2. Join the Train Simulator community on Dovetail Live - the place to share your passion for all things Train Simulation. Have your say in the forums, get the latest guides, tutorials and discover the history behind the hobby in our daily articles.
  3. A train simulator (also railroad simulator or railway simulator) is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.
  4. Train Simulator and the new Train Sim World are obviously the game platform deeply discussed. UE4, because graphic engine used in the new simulator, will be more and more part of this site, to help who want to keep going on asset and route creation as soon as TSW will become the reference train simulation software.

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Reference Manual‎ > ‎Content Basics‎ > ‎Provider & Product Setup‎ > ‎

Using Provider & Product Assets in Train Simulator

Now that you have set up your own source material and exported it to the simulation it is ready for use. If the exported asset is an object which can be placed in the virtual world, such as a scenery object used when building a route, you will need to add it to the object browser list.
All assets created under each product will automatically be contained within one “object set” instead of the existing object sets. This makes management of assets easier and allows you to create routes with just your own assets. To locate and activate object sets for a route, enter the World Editor and navigate to the Browser Tab. Located on the top left of this tab is the following icon:

Click on this icon to open the Object Set Selection Window in the top-right-side of the screen. In this window is a drop-down menu of Developer folders that have been set up and beneath are the add-ons assigned to each developer listed.

Tick the box next to the add-on Object Set you want to activate (Please note that once added, these selections cannot be undone) and the assets associated with that add-on will be added to the browser list.
Enabling add-on Object Sets is done on a per-route basis. If you want to enable additional Object Sets for every route then they must be enabled in each route in turn.
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